Greymara (Mara VanThuysen)

Reality: Anim
Race: Anthrocat
Sex: Female
Age: 23
Occupation: Waitress at Club Chakat
Physical Description: A beautiful Anim Anthrocat, with pure black fur, bright green eyes (what do you think the gang was named for, eh?), and an aristocratic, Asian sort of look about her. Given that she rather enjoys cultivating the “superheroine” image, she can sometimes be seen wearing a sorceress-themed costume with cape and all, but often as not she just wears street clothes--always what best shows off her looks, of course.
Character Theme: There is no substitute for family.


Biography:

Mara VanThuysen grew up an only child in a struggling suburban family. She went from private school to public as her parents' fortunes took a turn for the worse, then on to another school when her parents separated and later divorced, her mother winning custody and moving elsewhere. Mara adjusted poorly to all this; in her earliest years she had been the center of attention, and now she was alternately ignored and yanked around. She rebelled in force, withdrew from contact with her mother, and disregarded school as much as possible. She worked just enough to stay in school through the age of 16 (purely to avoid the hassle of failing), then dropped out entirely.

That was when her powers surfaced. At the height of a cataclysmic argument with her mother, Mara blew out the kitchen windows with yellow-green blasts of force. Inwardly stunned, but outwardly smirking, she took her leave of her affrighted mother and never again returned to the house.

On the streets, Mara charmed, sleazed, blasted, and smart-guessed her way around, scoring jobs and places to live, and survived. She found after a few scrapes that she could use her powers to heal as well as harm, and toyed with the glamorous thought of super-heroism. But she lacked the altruism or the ambition for such a life, and besides, her powers were too minor to let her stand up against supervillains, so she kept her abilities low-profile.

Around this time she got her job at Club Chakat, and began to encounter Kel's loosely-associated band on a regular basis. Something about them tugged at her usually under-control heartstrings... Despite the tendency of Laurie (later Lynx) to seriously rub her against her fur, she started spending more and more off-hours time with them.

Then one night the friends were jumped by an Anthrodog gang out for blood and cash: the Howling Fangs. They fought surprisingly well as a team, and when they survived relatively unscathed (thanks in no small part to Mara's healing abilities), Mara's glamorous ideas sparked in her consciousness again. They would be a sort of mutual protection society, somewhere between a street gang and a superteam, fighting with metahuman powers for their own advantage, whatever that would happen to be in the moment. With Kel's shrugging agreement over Laurie's skeptical protests, the Twelve Green Eyes came into being, and Mara VanThuysen became Greymara, the “sorceress."

Kel is nominally the leader of the group, but Greymara has the stronger personality, and so ends up calling most of the shots. This of course irritates Lynx to no end, but the conflict hasn't progressed beyond minor catfights yet. Perhaps the others realize what Mara tries very hard to conceal: she would give her life for this gang. Someday, maybe, she will realize why that is.


Personality:


Game Statistics (GURPS, Fourth Edition) (250 character points):

Advantages and Perks

Disadvantages and Quirks

Mundane Skills

*+4 for Beautiful Appearance

Paranormal Skills and Powers

200-point version: Remove Catfall and Perfect Balance. Subtract 1 from DX (reducing skill levels accordingly) and .25 from Basic Speed.
150-point version: Additionally remove Innate Attack: Hotshotted Energy Blast (and thus also the Alternative Attack limitation on Innate Attack: Energy Blast), DR vs. Energy, and Fashion Sense. Remove the Xenohealing enhancement from Healing. Reduce Streetwise by 1 level.


Comments:


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