Still a work in progress . . .
Hit die: d6
Class Skills
The examiner’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Interface (Cha), Knowledge (engineering, history, local, science) (Int), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sleight of Hand (Dex), Use Device (Int), and Use Rope (Dex).
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.
Table: The Examiner
Level BAB Fort Ref Will Special
1st +0 +0 +2 +2 Trapfinding
2nd +1 +0 +3 +3 Knack +2
3rd +2 +1 +3 +3 Trap sense +1
4th +3 +1 +4 +4
5th +3 +1 +4 +4 Knack +4
6th +4 +2 +5 +5 Trap sense +2
7th +5 +2 +5 +5
8th +6 +2 +6 +6
9th +6 +3 +6 +6 Trap sense +3
10th +7 +3 +7 +7 Jury Rig
11th +8 +3 +7 +7
12th +9 +4 +8 +8 Trap sense +4
13th +9 +4 +8 +8 Knack +6
14th +10 +4 +9 +9
15th +11 +5 +9 +9 Trap sense +5
16th +12 +5 +10 +10
17th +12 +5 +10 +10 Knack +8
18th +13 +6 +11 +11 Trap sense +6
19th +14 +6 +11 +11
20th +15 +6 +12 +12