Enforcer

In the wild and dangerous world of Gamma Terra, Enforcers fill the niches of soldier, bodyguard, and law enforcement. These rugged warriors can be found in just about any culture and represent the most combat focused path to adventure. The most notable Enforcers usually possess above average Strength and Constitution, further enhancing their ability to deal and resist damage.



Hit Die: 1d10

Class Skills: The Enforcer’s class skills (and the key ability for each skill) are:
Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (current events, popular culture, streetwise, tactics) (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Speak Language (none), and Swim (Str).

Skill Points at 1st Level: (2 + Int modifier)x4.
Skill Points at Each Additional Level: 2 + Int modifier.



Base Attack Bonus: Full (+1 per level)
Fortitude Save: Good
Reflex Save: Poor
Will Save: Poor
Defense: Medium
Talents: Every even Enforcer level
Bonus Feats: Every odd Enforcer Level
Reputation Bonus: Poor



Class Features
The following are class features of the Enforcer.

Weapons, Armor, and Technology Proficiency
Enforcers are proficient with all simple and archaic weapons, with all types of armor (except powered armor), and with sheilds. Enforcers gain no technology proficiencies.



Talents
At 2st, 4th, 6th, 8th, and 10th level, the Enforcer selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the Enforcer qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.


Weapon Specialization Talent Tree
The Enforcer has an innate talent that increases his effectiveness with a chosen type of weapon.


Unbreakable Talent Tree
The Enforcer is particularly resilient thanks to the following talents.

Discipline Talent Tree
The Enforcer's strict training leaves it with few vulnerabilities.



Bonus Feats
At 2nd, 4th, 6th, 8th, and 10th level, the Enforcer gains a bonus feat. This feat must be selected from the following list, and the Enforcer must meet any prerequisites.
Advanced Combat Martial Arts, Advanced Firearms Proficiency, Advanced Two-Weapon Fighting, Agile Repost, Animal Affinity, Athletic, Blind-Fight, Brawl, Burst Fire, Cleave, Combat Expertise, Combat Martial Arts, Combat Reflexes, Combat Throw, Confident, Dead Aim, Defensive Martial Arts, Dodge, Double Tap, Elusive Target, Endurance, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Far Shot, Frightful Presence, Great Cleave, Great Fortitude, Improved Brawl, Improved Bull Rush, Improved Combat Martial Arts, Improved Damage Threshold, Improved Disarm, Improved Feint, Improved Knockout Punch, Improved Trip, Improved Two-Weapon Fighting, Knockout Punch, Mobility, Personal Firarms Proficiency, Point Blank Shot, Power Attack, Precise Shot, Quickdraw, Quick Reload, Shot on the Run, Skip Shot, Spring Attack, Strafe, Streetfighting, Sunder, Toughness, Two-Weapon Fighting, Unbalance Opponent, Weapon Finesse, Weapon Focus, Whirlwind Attack.


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