In the wild and dangerous world of Gamma Terra, Enforcers fill the niches of soldier, bodyguard, and law enforcement. These rugged warriors can be found in just about any culture and represent the most combat focused path to adventure. The most notable Enforcers usually possess above average Strength and Constitution, further enhancing their ability to deal and resist damage.
Hit Die: 1d10
Class Skills: The Enforcer’s class skills (and the key ability for each skill) are:
Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (current events, popular culture, streetwise, tactics) (Int), Profession (Wis), Read/Write Language (none), Repair (Int), Speak Language (none), and Swim (Str).
Skill Points at 1st Level: (2 + Int modifier)x4.
Skill Points at Each Additional Level: 2 + Int modifier.
Base Attack Bonus: Full (+1 per level)
Fortitude Save: Good
Reflex Save: Poor
Will Save: Poor
Defense: Medium
Talents: Every even Enforcer level
Bonus Feats: Every odd Enforcer Level
Reputation Bonus: Poor
Class Features
The following are class features of the Enforcer.
Weapons, Armor, and Technology Proficiency
Enforcers are proficient with all simple and archaic weapons, with all types of armor (except powered armor), and with sheilds. Enforcers gain no technology proficiencies.
Talents
At 2st, 4th, 6th, 8th, and 10th level, the Enforcer selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the Enforcer qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.
Weapon Specialization Talent Tree
The Enforcer has an innate talent that increases his effectiveness with a chosen type of weapon.
- Weapon Specialization: The Enforcer receives a +2 bonus on damage with a specific category of weapons he has the Weapon Focus feat for. Prerequisite: Weapon Focus.
- Improved Weapon Focus: The Enforcer receives adds +2 bonus to hit with a specific category of weapons he has the Weapon Focus feat for. The bonus does not stack with the bonus from the weapon focus feat. Prerequisite: Weapon Focus.
- Improved Weapon Specialization: The Enforcer receives a +4 bonus on damage with a specific category of weapons he has the Weapon Specialization talent for. This bonus does not stack with the bonus from the Weapon Specialization talent. Prerequisites: Weapon Focus, Weapon Specialization.
- Advanced Weapon Focus: The Enforcer receives adds +4 bonus to hit with a specific category of weapons he has the Improved Weapon Focus talent for. The bonus does not stack with the bonus from the weapon focus feat or the improved weapon focus talent. Prerequisite: Weapon Focus, Improved Weapon Focus.
- Advanced Weapon Specialization: The Enforcer receives a +8 bonus on damage with a specific category of weapons he has the Improved Weapon Specialization talent for. This bonus does not stack with the bonus from the weapon specialization talent or the improved weapon specialization talent. Prerequisites: Weapon Focus, Weapon Specialization, Improved Weapon Specialization.
Unbreakable Talent Tree
The Enforcer is particularly resilient thanks to the following talents.
- Remain Conscious: The Enforcer gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Enforcer’s hit points reach –1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches –10 hit points (and dies) or the hero’s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage.
- Robust: The Enforcer becomes especially robust, gaining a number of hit points equal to his or her Enforcer level as soon as he or she selects this talent. Thereafter, the hero gains +1 hit point with each level of Enforcer he or she gains.
- Stamina: The Enforcer recovers twice as fast as normal. So, the hero recovers 2 hit points per character level per evening of rest, 2 points of temporary ability damage per evening of rest, and awakens in half the normal time after being knocked unconscious. Prerequisite: Robust.
- Damage Reduction 1/—: The Enforcer ignores 1 point of damage from melee and ranged weapons. Prerequisite: One other talent from the Unbreakable Talent Tree.
- Damage Reduction 2/—: The Enforcer ignores an additional 1 point of damage from melee and ranged weapons (DR 2/— total). Prerequisites: Damage reduction 1/—, one other talent from the Unbreakable Talent Tree.
- Damage Reduction 3/—: The Enforcer ignores an additional 1 point of damage from melee and ranged weapons (DR 3/— total). Prerequisites: Damage reduction 1/—, damage reduction 2/—, one other talent from the Unbreakable Talent Tree.
Discipline Talent Tree
The Enforcer's strict training leaves it with few vulnerabilities.
- Unflinching: The Enforcer adds half its class level as a saving throw bonus against fear effects.
- Focused: The Enforcer gains a bonus equal to its class level on checks or rolls to resist bull rush, disarm, grapple, overrun, and trip attempts.
- Unshakible: The Enforcer can apply bonuses from Unflinching against charm and compulsion effects during a battle. Prerequisite: Unflinching
Bonus Feats
At 2nd, 4th, 6th, 8th, and 10th level, the Enforcer gains a bonus feat. This feat must be selected from the following list, and the Enforcer must meet any prerequisites.
Advanced Combat Martial Arts, Advanced Firearms Proficiency, Advanced Two-Weapon Fighting, Agile Repost, Animal Affinity, Athletic, Blind-Fight, Brawl, Burst Fire, Cleave, Combat Expertise, Combat Martial Arts, Combat Reflexes, Combat Throw, Confident, Dead Aim, Defensive Martial Arts, Dodge, Double Tap, Elusive Target, Endurance, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Far Shot, Frightful Presence, Great Cleave, Great Fortitude, Improved Brawl, Improved Bull Rush, Improved Combat Martial Arts, Improved Damage Threshold, Improved Disarm, Improved Feint, Improved Knockout Punch, Improved Trip, Improved Two-Weapon Fighting, Knockout Punch, Mobility, Personal Firarms Proficiency, Point Blank Shot, Power Attack, Precise Shot, Quickdraw, Quick Reload, Shot on the Run, Skip Shot, Spring Attack, Strafe, Streetfighting, Sunder, Toughness, Two-Weapon Fighting, Unbalance Opponent, Weapon Finesse, Weapon Focus, Whirlwind Attack.