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Edit box size: ⇓ More rows Reset to default size ⇒ More columns Over the years many of us have thought about updating the old setting and system for the new mechanics that Wizards of the Coast have provided. The old game was fun, but it had its limitations. Yes, we know that White Wolf put forth a noble effort to bring the Gamma World back. And it was a great book . . . but it purposefully avoided much of the old setting by focusing on earlier events. It also didn't have much to offer in the way of balanced mechanics. So here's our work in progress! * '''Races''' ** Humans (Pure Strain) ** {collaborations/GW/newmen} (Newmen) ** {collaborations/GW/mutants} (Mutants) ** LifeMetal (Constructs) * '''Classes''' ** {collaborations/GW/example} (An explaination and lexicon of class descriptions) ** {collaborations/GW/enforcer} ** {collaborations/GW/examiner} ** {collaborations/GW/esper} ** {collaborations/GW/scout} ** {collaborations/GW/peer} * '''System''' ** {collaborations/GW/mutations} ** {collaborations/GW/feats} ** {collaborations/GW/skills} --- Come to our {collaborations/GW/discussion} page to leave questions and input on this project! '''Update:''' Sorry this part hasn't been updated recently, I actually have made alot of progress in this project but have been keeping it locally in text files. I'll be posting it all here soon. In other important news, White Wolf has given up their license to Gamma World and Wizards of the Coast has reclaimed it. This means it might be possible to make this project official! --- Back to {thegwchronicle} This is a minor edit.
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