San Francisco is a setting for use in any first through revised edition World of Darkness game. It is NOT canon, though it borrows freely from canon elements. Wherever possible, inter-supernatural issues or conflicts have been either downplayed or ignored completely. There are a few major themes to outline in order to give you a good idea of what this setting is like and how it behaves.
Enclosed here is all that makes the San Francisco Setting what it is. The people, the places, the meta-story arcs. . . everything! The setting is for use anytime from 1996 to the present day. Some aspects of the White Wolf cannon world plot are here but there is no dramatic apocalypse or end times scenario.
The first section will attempt to familiarize you with the city itself by way of articles on real life San Francisco and on the game environment. Afterward, this site is separated by major time periods/story arcs. The specific years of the arcs are not given in order to let the stories be run anytime after 1996. Earlier than that would require actual time period research and/or storyline re-tooling and who wants to do that?
The amount of time each meta-plot arc takes is given under the title. Each arc runs directly after the last. These story arcs more or less define the collective zeitgeist of the city and its supernatural residents at the time. Games may follow the central story directly or simply happen in parallel or tangent. The world is a big place.
The Basics -- Things you might like to know about the setting in general
How this All Began -- A little history on how I came to write up this setting
Life on the Bay -- An essay on being there.
Great Places -- Real locations in the bay area and thoughts on them.
Legends of the City -- The most important or well liked of the SF NPCs reside here. Full write-ups on who these men and women are and where they've been.
Supernatural Society -- The way they live in this city.
The Mandatory Links Page -- 'nuff said.
The First Age -- “All that Glitters. . ."
(about 1 year)
It is here in the gentle mania of a changeling story that the bulk of the setting is introduced. Here we meet some of San Francisco's friendlier supernaturals and embark on a wild, ultimately lighthearted quest to find and keep a box that, at a conjunction which happens once every century, grants its bearer a single wish.
The Second Age -- “When The Saint Comes Marching In"
(about 2 years)
The story that caused the SF setting to be created. It is here that some of the widest of interactions between all the cliques and organized groups of supernaturals takes place. A man driven by hatred attempts to bring a genocidal secret war to the city. But when the group in question is one already looked down upon by most of the other supernatural beings will anyone bat an eyelash? Is racial cleansing still wrong when it's to stamp out those cursed by God? How do you stop someone from corrupting the System when you don't know the first thing about how the System works?
The Third Age -- “The End of the World"
(about 1 year)
As the events of Saint draw to their desperate conclusion, the board is set for each side to play out its assigned role. The heroes that stepped out of obscurity to save everyone quickly disappear into the woodwork as they are sought for use to gather people to greedy causes. The beleagered Technocracy grimly decides to carry on its work, having to uphold the law and bring somebody to justice for defying them. . . even though they know it was for the best. . . even though they know it was what they couldn't have done. In this darkest age of the SF chronicles the weeks are marked by persecution, vendetta, avarice, and retreat.
The Fourth Age -- “Night Shift"
(about 2 years)
The streets once pulsed with life in this city. There used to be something new hiding around every corner. There used to be others like us. This is the time of slow, sure regrowth. From the ruins of the last age, the life and pulse of happier times returns to the city. New beings waking up to their power and place in the world are arising from the sleepy corners of the city. The survivors look to them and reach out. If the old supernaturals can teach the new, then this new generation will shine brighter than any of those who came before.
Comments:
Technical note: If you plan on having a “Setting Update", “Story Overview” and “Major Characters” for each age, remember that they won't be able to share the same name unless you use the “collaborations” user naming convention. You may have this covered, but I thought it'd do well to remind you. ~Dog