Projectors
Skimmer - Flesh and blood individuals who can project their souls from their body at will.
Bonus: Skimmers regenerate Vitality at a rate of one point per hour spent resting in their physical bodies.
Weakness: A Skimmer must spend one Vitality point per hour outside her body or suffer one automatic level of bashing damage to her body. Any damage inflicted on a skimmer's soul causes bashing damage to her physical body rather than losing Vitality even though skimmers can soak damage dealt to their soul while projecting better (difficulty 5). Additionally, skimmers must purchase Meditation to project within a single turn; otherwise, they need one minute to project.
Sleeper - Flesh and blood individuals capable of projecting their souls from their bodies while kept in cryogenic suspension.
Bonus: Sleepers may shunt unwanted Spite points into their physical body (as a special kind of bashing damage) and dispense with it when healing. Once they return to their bodies, this Spite damage heals at a rate of one damage per day. If the character projects again before healing this Spite damage, they immediately convert to Spite points upon projecting.
Weakness: Sleepers are unable to return to their bodies until someone thaws them out and resuscitates them. Sleepers, like skimmers, can regenerate Vitality in the way that skimmers can only when back in their revived bodies. Otherwise they do so as ghosts.
Ghosts
Spirit - Naturally occurring ghosts bound here by personal matters and concerns.
Bonus: Spirits possess five additional freebie points to spend during character creation or when changing to this Lament.
Weakness: Spirits have a free-roaming Spectre nemesis hell-bent on destroying them and their lives. The creature can be destroyed for a time, but it eventually returns.
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