dog_dollpowers

I'm going to put all of the Doll Chords that I come up with here.

Dolls are composed of the following attributes:
piano or forte (previously love or pain)
legato or staccato (previously talent or direction)
adagio or allegro (previously caution or efficiency)


Piano Chords


Diminuendo:
The Doll touches the target's face and spends a Harmony point. The Doll then 'spends' his successes on a Diminuendo + Piano roll on two things: effect and duration. Duration is the number of rounds during which the chord will affect the target, and Effect will reduce any of the target's physical stats by a number equal to the successes used on it. If a stat is reduced to 1, additional effect points are wasted on it; stats cannot be further reduced.


Flat:
By spending a Harmony point, the doll can collapse into a malleable, slippery sheet of flesh. Its bones effectively liquefy, but the doll retains its shape. Dolls can cause this transformation to either their entire body or merely a part. The duration of the effect is determined by the Doll's success on the initial Flat + Piano roll, but additional Harmony may be spent to extend the effect. Flattened dolls are extremely resilient and may add their successes on their Flat roll to any damage soak. Please not that the Doll's weight is retained when flattened.


Gracenote:
The Doll may spend a point of Harmony to execute an invisible, nearly undetectable punch against an opponent. Only opponents with Awareness or another supernatural detection ability can forsee the blow before it strikes them (Sluagh and Vampires using Auspex can see it. The Danger Sense merit is also effective) and they may dodge it. The attack roll is made as an ordinary punch, and if it connects then the Doll rolls damage with Gracenote + Piano, and the target rolls its soak against the subsequent damage.


Forte Chords


Crescendo:
The Doll spends a Harmony point and projects a blast of telekinetic force from anywhere on its body. The target must succeed at a Stamina roll, at difficulty 4 + the number of Crescendo + Forte successes the Doll rolled. On a failure, the target is thrown backward a number of metres equal to the Doll's successes, and dealt as much bashing damage.


Sharp:
The Doll spends a Harmony point and rolls Forte + Sharp. His hands then swell and burst open with wicked bone claws capable of doing Strength+1 aggravated damage. The Doll's successes on the roll determine the duration of the claws' existence, though more harmony may be spent to retain them. When a Doll retracts its claws, its hands heal immediately.


Accent:
The Doll, if it is holding any blunt weapon, may spend a Harmony to infuse the weapon with spirit energy. Before making any rolls, the Doll must choose whether the weapon will do Aggravated damage for a single turn or lethal damage for a number of rounds equal to its successes on an Accent + Forte roll. The weapon is left useless and brittle after this use.


Legato Chords


Arpeggio:
The Doll can 'hang' from the ceiling as though hung by string by spending a Harmony point. Successes on an Arpeggio + Legato roll stand as the Doll's effective Dexterity while hanging in the air. Please note that a Doll cannot hang anywhere where there is not something above it. Anything will do, no matter how flimsy, but a Doll cannot hang off of empty air.


Tremolo:
The Doll touches its target's face and spends a Harmony. The target then gains a peculiar, mystical protection. The target then gains a number of false 'health levels' equal to the Doll's successes on a Tremolo + Legato roll that will take damage before the target does. The Doll instead takes this damage, receiving wounds that mirror what would be happening to the victim. The fake health levels disappear as the damage is dealt to the Doll. If not used up, the health levels disappear at the end of the scene.


Bent Pitch:
The Doll touches its victim's face and spends a Harmony point and rolls Bent Pitch + Legato. The target must succeed on a Willpower roll with a difficulty equal to the Doll's successes + 4. If the roll fails, the victim spends the rest of the scene incapacitated with fear.


Staccato Chords


Glissando:
The Doll tenses her muscles, spends a Harmony point, and springs into the air. The Doll can travel vertically a number of stories equal to her successes on a Glissando + Staccato roll, though she is not obligated to. The Doll will usually land without harm. If the Doll aims to land on someone, she must succeed at a Dexterity + Athletics roll, difficulty 8. The poor victim then receives a number of bashing levels of damage equal to the Doll's successes.


Pizzicato:
The Doll touches its victim's face and spends a point of Harmony. It then rolls Pizzicato + Staccato. For a number of rounds equal to the Doll's successes, the target is 'lent' the Doll's pain, taking wound penalties as though it were damaged as much as the Doll is (unless the target is hurt worse!). Please note that the target does not receive a Doll's reduced wound penalties; they use their own.


Beat:
By spending a Harmony point, the Doll can throw a single physical attack over a distance. For each success on a Beat + Staccato roll, the Doll's range for the strike increases by one meter. The blow is made as a normal physical attack, and may be made with claws or weapons.


Adagio Chords


Largo:
By spending a Harmony point, the Doll can improve his perception so that the world seems to go at half pace. The Doll rolls two dice in initiative rolls instead of one, and all perception rolls and defensive rolls are at -2 difficulty. This ability lasts for a number of rounds equal to the Doll's success on an Adagio + Largo roll.


Fermata:
The Doll spends a harmony point and rolls Fermata + Adagio. A bubble of stasis suddenly expands around it, freezing the Doll and everyone around it in time. Since nothing in the bubble can move at all, it is effectively impenetrable; things that try to enter it will become stuck fast as a piece of them is frozen in time. A volley of bullets, however, will hang patiently at the edge of the bubble until it vanishes...
The Doll must divide its successes on the roll between effect and duration. Each effect success extends the reach of the bubble by five metres, and each duration success increases the bubble's longevity by 5 rounds.


Cantus Firmus:
The Doll must touch the victim's face and spend a harmony point. For as long as the Doll maintains contact with the target's face, the target will be completely unable to move or speak at all. This chord is draining, however, and after a number of rounds equal to the Doll's successes on its initial Cantus Firmus + Adagio roll, the doll must spend another Harmony and roll again to keep its victim ensnared.
Note that the Doll can continue to move and act, as long as it maintains contact with the victim's face. Most combat actions will be at +2 difficulty during contact.


Allegro Chords


Presto:
By spending a Harmony point, the Doll is capable of running at remarkable speeds. The Doll spends the point after she begins running, and suddenly gains a great deal of speed. Until the Doll chooses to stop running, she will move a number of metres equal to her successes on a Presto + Allegro roll every round. The Doll can alter her direction only about thirty degrees per round; sharper turns cannot be navigated. The Doll will not 'accidentally' overshoot a cliff or hit a something or someone; she is capable of stopping wherever she must. Colliding with someone will deal both the Doll and the target a number of bashing damage levels equal to the Doll's successes.


Bikutsi:
One of the more peculiar abilities allows a Doll to tap into the primal essence of its victim's soul. It needs only spend a Harmony point as it touches the target's face, and the unfortunate victim will find himself behaving by his Nature alone, with no reason to guide him whatsoever. The Doll's successes on a Bikutsi + Allegro roll are the number of rounds that the Storyteller controls the Player's character, forcing him to be overcome by his Nature (Fae succumb to their Unseelie Legacies, werewolves to their auspice) and be unable to reason. Often, this will simply disable the target, but some Natures may cause a person to become violent and strike out, or weep and cling to the nearest person. This power can end a werewolf or vampire frenzy.


Alla Breve:
This odd ability is the only way in which Dolls can directly affect the umbra of their own power. When this power is activated, the Doll spends a Harmony point and immediately forces its way into the penumbra. It can stay there a number of rounds equal to its successes on an Alla Breve + Allegro roll, and then it leaps back into the material world. It must wait the same number of turns that it spent in the umbra before using this ability again.


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