dog_dolldances

Every Doll has a “dance", a method of fighting where its limbs can move seemingly of their own accord and at inhuman speed. This fighting technique allows Dolls to take multiple actions in a single round, much as Garou do. The difference is that the Doll will spend a set amount of Harmony to gain a set number of extra actions.

Each dance has the following attributes: Extra Actions (Act), Harmony Cost (Har), Maximum Simultaneous (Max), and Duration (Dur).

Extra Actions are marked for how many equivalent “Dance” actions (equivalent to Rage actions) a Doll gains in a Round. If this number is '1', the Doll gets a regular action and one Dance action.
Harmony Cost is how much Harmony a Doll must spend to gain these extra actions.
Maximum Simultaneous signifies how many times the Doll may spend the Dance's Harmony Cost to “stack” on more extra actions. If this number is '1', then the Doll must wait until the dance has ended to begin it anew. If the number is '2', the Doll may gain twice as many Dance actions as noted by simply spending twice as much Harmony. So on and so forth.
Duration is how long the extra actions last before the Doll must spend more Harmony to continue it.

NOTE ON DANCES: a Doll may “prepare” a dance before using it; it will assume the beginning stance and hold it until it executes its first action. The doll may move during this time, but only slowly and awkwardly.















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